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2011: QR codes bring Miis from paper to Nintendo 3DS

A character printed on a page can reach a console without the QR code leading to a website. On 14 April 2011, Nintendo presented an issue of Official Nintendo Magazine sharing readers’ Miis through QR codes. This case shows why the character’s picture, encoded data and the application using them need to be distinguished.

Published on 4 min read
An open pink handheld console with two screens switched off, illustrative photo.
Photo: Diana ✨ · Pexels

14 April 2011: readers become Miis to scan

In a news post of 14 April 2011, Nintendo UK presented the new issue of Official Nintendo Magazine. Its fold-out cover brought together Miis created by readers; the magazine also printed their QR codes so they could be received in Mii Maker on Nintendo 3DS.

Paper thus became a medium for exchanging characters. The reader did more than look at a portrait: they used the code with the console’s software. This milestone describes a documented use in 2011 without claiming to date the first QR use in video games.

The portrait and QR code carry different things

Nintendo help explains that the QR code contains the data needed to recreate the Mii on another Nintendo 3DS. It distinguishes this feature from saving the character as a simple picture of its face or body.

The QR file can therefore itself be an image while transmitting data usable by Mii Maker. A photo of the portrait does not serve that purpose. Likewise, a QR code containing only the character’s name does not replace Nintendo’s expected format.

The guide explaining QR operation separates the symbol, its content and the software’s action. The guide to content and capacity helps explain why the chosen information matters as much as the square’s appearance.

Mii Maker gives meaning to the data read

Nintendo help consulted today places QR creation and reading within Mii Maker. It requires an SD card to save a Mii QR code and describes a scanning journey that ends with saving the character.

This does not make every QR code an importable Mii. Nintendo also states that the reading journey expects a code created by a Nintendo 3DS family system. The format accepted by the application remains a separate condition from the symbol’s sharpness.

Qurl neither creates nor imports Miis. Its image reader does not turn a Nintendo QR code into a character, and its link generator does not replace Mii Maker. These limits say nothing about compatibility with another console generation: check that system’s own documentation.

A fictional media library, two actions on one table

Imagine a media library preparing an introduction to handheld gaming. A sheet on the table presents a character to receive on a compatible console. Beside it, a poster links to the public activity programme.

For the character, the team keeps the code image intended for Nintendo’s journey and checks the relevant application. For the programme, it uses a QR code containing its public page address. It does not replace the first code with a link QR code merely because they look similar.

The captions say “Receive the Mii in Mii Maker” and “View the programme”. A readable address accompanies the second. The guide to choosing a QR caption helps state the action. This scenario is fictional: no Mii sheet or console was prepared or tested for this article.

Keeping the right file and describing the right result

To document an old QR use, keep the image, its provenance, the stated content and the intended software together. A reproduction needs to preserve the supplied code; recreating another QR code from a caption does not preserve the original data.

If your aim is a current information page, the Qurl generator can prepare a QR code for its address. For layout, the guide to file formats distinguishes image, document and final medium. The Chrome retrospective from 2020 shows this link journey; the Mii case reminds us that it does not cover every QR use.

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